Road to Monsterberg: Crypt of the Raubritter

$12.00

The year is 1456 and you are a weary traveler making your way from the war-torn Balkans back toward the relative security of the Holy Roman Empire. The road to Monsterberg, Chapter 1 is a historically based adventure module intended for 4-7 characters of levels 4-6, made for a low-magic, historical setting.

The only thing that stands in your way is the Duchy of Silesia: Three hundred miles of castles, fortified towns, and deep, spooky forests, drained by the waters of the mighty Oder river. This land of mystery and intrigue is a melting pot of three great cultures: German, Polish, and Czech, and the region is well known both for the strife between its many feuding lords, magnified by the interference of outside powers, and the great wealth of its many mines. The great Via Regia, the Kings Road, travels from the well protected Royal city of Krakow to the security of Breslau, the mighty Free City known to the Poles as Wroclaw and to the Czechs as Vertislav. But to get there you’ll have to run the gauntlet of Robber knights, bandits, and the mysterious denizens of the misty woodlands.

The road to Monsterberg, Chapter 1 is a historically based adventure module, part of the Codex Adventum series, and designed for use with the Codex Martialis historical combat system. It is the first of a three chapter series, but can be played as a stand-alone adventure. The Road To Monsterberg is set in Central Europe in the year 1456. It comes with historical maps of the region, towns and castles, as well as detailed descriptions of towns, markets with equipment and prices, standardized and specific NPCs and both random and planned encounters. This module comes with 12 pre-generated characters which up to 6 can be chosen by your players, or you can use your own. It is intended for 4-7 characters of levels 4-6, made for a low-magic, historical setting.

Includes Historical Maps of the Region, Detailed Descriptions of Real Towns and Castles, Markets with Equipment and Prices, Historically Plausible NPCs, Random & Planned encounters, and Optional Pre-Generated Characters.

 

 

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